Bandai Namco and SEGA to Make blockchain game

Bandai Namco and SEGA to Make blockchain game

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September 20, 2022 by Super System
Blockchain gaming

Japanese gaming titans preparing adoption of blockchain games.

Despite opposition from some, major gaming companies are trying to promote the adoption of blockchain gaming in general and don’t want to “alter that strategy.”

According to a representative of the Oasys blockchain project, Japanese gaming titans are preparing themselves for the adoption of blockchain technology in general and will not be dissuaded by gamers who are opposed to cryptocurrencies and non fungible tokens (NFTs).

Oasys representative director Ryo Matsubara stressed that the project’s well-known partners, including Bandai Namco, Sega, and Square Enix, are not merely joining the cryptocurrency bandwagon — there is a long-term vision for blockchain-based gaming:

“We have a shared vision of blockchain at the executive level. They don’t [want to] modify that policy. They truly get how blockchain will be adopted in the future. They want to develop the [next] future [of gaming], not simply focus on the money.

Blockchain gaming

Tekken and Pac-Man were created by Bandai Namco, Sonic the Hedgehog is usually regarded as Sega’s most well-known game, and the Final Fantasy series was created by Square Enix. When asked whether these businesses intended to incorporate blockchain technology into their existing gaming brands, Matsubara replied that they were initially considering creating whole new blockchain games.

He pointed out that since this is an entirely “new paradigm” of gaming, it requires more time to develop before these large corporations will consider more extensive blockchain interfaces with conventional games. Strong [popular] IP will be introduced “after the model is fixed, becomes sustainable, and succeeds,” he stated.

Looking at what has to be changed in blockchain gaming, Matsubara stated that many projects’ current reliance on the cost of in-game tokens is a “huge concern.” As a result, “speculation” rather than the gaming itself is in more demand.

Luke Sillay, the main community manager of Australian game developer and Animoca Brands subsidiary Blowfish Studios, who was also there, expressed similar concerns. Sillay stressed that more players prefer games that are “pleasant to play” as opposed to being a hustle to earn tokens during an interview with Cointelegraph.

The formal mainnet launch of Oasys’ proof-of-stake blockchain, which is designed specifically for gaming, is anticipated for the remaining months of this year. Matsubara also made a suggestion that games from its well-known partners will probably be unveiled in 2019.